Silas continued his game and we continued to follow him.

We walked for a long time. In the end, it was over an hour. It didn't seem like we were getting anywhere. I just saw the same types of graves., the occasional body hanging from a tree that had been used as target practice.

A growing feeling of unease overtook me the further we moved into the unending forest of graves.

Something special was happening. I should have been excited. Silas was bringing us somewhere for a reason. All I could think about was what false assumptions I had made along the way and how we were about to pay for them.

Eventually, Silas stopped.

We all looked at each other. Antoine was not in the mood to wait around. He was the first to hit the button.

At least half a dozen tickets came out of Silas’ dispenser. Ticket types I had never seen before. I wasn’t interested in most of them just yet. There was one ticket type I was looking for.

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A marigold yellow trope ticket.

Antoine shuffled through his rewards looking for it.

And there it was:

A Race Against Time

Type: Rescue

Archetype: Athlete

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Aspect: Sport

Stat Used: Hustle

Monsters and serial killers make formidable foes, but one enemy takes more victims than all of them put together. Time. When everything is at stake, will you make it across the finish line?

Rescue: When a player enters a compatible storyline with this trope while possessing any missing posters of deceased players who died in that same storyline, the storyline will be changed into a Rescue. Succeeding in the Rescue will revive the dead players. This ticket will indicate on the red wallpaper if a nearby storyline is applicable.

With this trope equipped and activated successfully, the storyline will shift into a scenario where the players are forced to race against some established time limit to accomplish a discrete task to save downed players. Downed players will not be able to assist in their Rescue barring a trope that allows them to. The race will, as it sounds, be a feat of Hustle, but may incorporate other tests as well.

Applicable stories will typically be those with high-Savvy enemies who can design the race or high-Hustle enemies to race against the Player.

Countdown: The Player will be able to see the timer related to this trope.

Takeover: This trope will cancel out any story alterations except those inherent to the Archetype or Advanced Archetype associated with this ticket.

Beat the Clock is the only Win Condition. No others may be added to the Rescue.

Lived to Tell the Tale: Any players who survive a storyline altered by this trope will not die regardless of whether the storyline is failed. Those who die will need to be Rescued.

I sure hope you didn’t slack on cardio.